Di-O-Matic products have been used in AAA video games since 2000

The technologies behind your favorite CG Characters

Eurocom uses Voice-O-Matic in Batman Begins: The Game

Blur Studio animate SpongeBob SquarePants with the help of Morph-O-Matic

Blur Studio and Snowblind created Justice League Heroes with the help of Morph-O-Matic

Ellipsanime uses Voice-O-Matic (XSI Edition) to create Garfield : The serie

Activision Beenox uses Voice-O-Matic to create Bee Movie Game

Activision Beenox uses Voice-O-Matic to create Monsters vs. Aliens the Game

Rainbow Studio brings cartoony style to CG with the help of Morph-O-Matic

Digital Dimension uses Morph-O-Matic to animate Spyro the dragon

"Gopher Broke", Oscar nominated CG short from Blur Studio, was animated with the help of Morph-O-Matic

Dibulitoon rely on Di-O-Matic tools to deliver the CG feature film : Cristobal Molon

Activision studios have used Voice-O-Matic in several AAA games including Call of Duty.

Rockstar Vancouver rely on Voice-O-Matic when developing the critically acclaimed game: Bully

Nexus Productions rely on Morph-O-Matic to animate Yao and LeBron in COKE Unity commercial

Relying on Morph-O-Matic many studios have worked for Vivendi to bring Crash Bandicoot to life, including Virgin Lands and Digital Dimension.

Morph-O-Matic and Voice-O-Matic helped leading studios, including Activision and Blur Studio to entertain audience with Spiderman

Relying on Morph-O-Matic for the facial animations many studios have worked on various Sonic games, including Blur Studio and SEGA.

Rockstar North rely on Voice-O-Matic in GTA IV

Morph-O-Matic played a key role in making Mickey Mouse in 3D for the first time by helping Blur Studio and Disney.

Blur Studio created and animated the new Lara Croft using Morph-O-Matic

 Di-O-Matic.com > Press > Success Stories > Steve Dipaola express himself with Facial Studio  


Steve Dipaola has the control and professional results
needed with Facial Studio

 

Short Biography

Steve DiPaola got involve in today’s technologies when he was still really young.  He got passionate before many others for 3D animation and all its possibilities. His passion for 3D technologies combined with his passion for facial expression push him on the top when he created the awesome Kraftwerk video back in 1987. Breaking all the established rules, he made the first 100% 3D clip.

“I've worked with 3D face animation for 20 years, created the first fully 3D music video using synthetic faces for Kraftwerk and taught the first course solely on facial animation, at Stanford University. I'm still around facial animation everyday but when I go home to do MY work I always turn to Facial Studio - it's fast, flexible and gives me professional results. You can do anything with it.”

After winning for that piece of art :  Image Du Futur, Montreal Animation - Second Place, Nicograph 87, Tokyo Artistic and Technical Achievement Award, Nouvelles Images de Monte Carlo Animation - Third Place; Steve continued his quest for facial deformation and facial expression with 3D tools.

“In my 20 years, I have used every kind of facial animation system, writing many of them myself over the years. Facial Studio gives me the control and professional results I need but with an incredible ease of use.”

   

As pioneer in 3D animation, Steve worked for such well know clients such as: NEC, MTV, ABC, and Universal Studios. Of course, while working for them, Steve continued his research on facial expression and facial deformation. His research put him in charge of a team at the Advanced Technology Group of entertainment company Electronic Arts.

Facial Studio gives me the professional look and techniques I need, but with virtually none of pain that usually comes with creating and animating high end facial animation.”

Today, Steve DiPaola hands down his passion for 3D animation by teaching at Simon Fraser University in Vancouver, Canada. Just like Christopher Columbus who was seeking for a new world, Steve seeks for a new 3D world.

   


“Working in 3d facial research for 20 years, I was skeptical that an off the shelf plug-in was going to give the look and control I needed. Facial Studio does and with an incredible ease of use to boot. Now I own 3 copies for home, research and teaching!”
 

Web Links
For more information about Steve Dipaola and his work, visit www.dipaola.org

Facial Studio is available at $499, for more info visit Facial Studio's webpage or get the FREE trial here.
Facial Studio is also available as a stand alone Windows software and Facial Studio essential. Compare the different versions here.

 

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