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Donner, is ™ and © TV Loonland
Image courtesy of Rainbow Studios
 





To help you identify the key features Morph-O-Matic is bringing to 3ds Max, here is a comparison chart between 3ds max's Morpher and Morph-O-Matic as well as a video showcasing the benefits directly within 3ds max :

See the benefits now!
  
Functionnn

Morph-O-Matic

 Morpher
    
Morph Channels Unlimited 100
Vertex Selection Support Yes Yes
Vertex Soft-Selection Support  Yes No
Keyframe on selected channels Yes No
Custom In/Out Tangent Types  Yes No
Cut/Copy/Paste on selected channels Yes No
Use a Vertex as pivot point Yes No
Save/Load Animation file Yes No
Save/Load Geometry Yes No
Save/Load Modifier settings Yes No
MaxScript Support Yes Yes
Progressive Morphing Yes Yes
Negative Progressive Morphing Yes No
Cubic Spline Interpolation Yes No
View-Dependant Morphing Yes No
Display channels as Floater Yes No
Material Morphing Yes Yes(1)
Markers to browse channels Yes Yes
Snapshot current State Yes Yes
Extract target Yes Yes
Extract progressive targets Yes No
Extract all targets and rebind them Yes No
Auto-Reload all channels Yes Yes
Auto-Reload per channel Yes No
Filter tracks Yes No
Filter selected channels Yes No
Poses presets Yes No
Use stack result as target Yes No
Dynamic pose channel Yes No
(1) do produce an additive blend, instead of a true blend
 

“I stopped messing around with half baked morph plug-ins the day I got my paws on Morph-O-Matic. Finally a plug-in that got it right. Everything you need when you need it. So you can stop moaning now kids - M.O.M is cooking all your morphs now!”

Ian Gregory, C.O.R.E. Digital Pictures

 

 
Price : $249 USD