Di-O-Matic products have been used in AAA video games since 2000

The technologies behind your favorite CG Characters

Eurocom uses Voice-O-Matic in Batman Begins: The Game

Blur Studio animate SpongeBob SquarePants with the help of Morph-O-Matic

Blur Studio and Snowblind created Justice League Heroes with the help of Morph-O-Matic

Ellipsanim uses Voice-O-Matic (XSI Edition) to create Garfield : The serie

Activision Beenox uses Voice-O-Matic to create Bee Movie Game

Rainbow Studio brings cartoony style to CG with the help of Morph-O-Matic

Digital Dimension uses Morph-O-Matic to animate Spyro the dragon

"Gopher Broke", Oscar nominated CG short from Blur Studio, was animated with the help of Morph-O-Matic

Dibulitoon rely on Di-O-Matic tools to deliver the CG feature film : Cristobal Molon

Activision studios have used Voice-O-Matic in several AAA games including Call of Duty.

Rockstar Vancouver rely on Voice-O-Matic when developing the critically acclaimed game: Bully

Nexus Productions rely on Morph-O-Matic to animate Yao and LeBron in COKE Unity commercial

Relying on Morph-O-Matic many studios have worked for Vivendi to bring Crash Bandicoot to life, including Virgin Lands and Digital Dimension.

Morph-O-Matic and Voice-O-Matic helped leading studios, including Activision and Blur Studio to entertain audience with Spiderman

Relying on Morph-O-Matic for the facial animations many studios have worked on various Sonic games, including Blur Studio and SEGA.

Rockstar North rely on Voice-O-Matic in GTA IV

Morph-O-Matic played a key role in making Mickey Mouse in 3D for the first time by helping Blur Studio and Disney.

Blur Studio created and animated the new Lara Croft using Morph-O-Matic

 Di-O-Matic.com > Products > 3ds max Plugins > Morph-O-Matic > Update  

 

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 Price : $249 USD    

Only registered users of Morph-O-Matic currently subscribed to one of the yearly support packages (Premium, Premium+, VIP) are eligible to receive the latest version listed below. Please contact us to receive it.

Note that Morph-O-Matic v1.x is not available for 3ds max 2009, only v2.x is compatible. Are you still using Morph-O-Matic v1.x ? Upgrade to v2 by subscribing to the Premium+ or VIP support package.

Don't miss any future update, be automatically notified when a new version is released by subscribing to the Morph-O-Matic RSS feed

 Version 2.2  05/27/2009
 
* Added compatibility with 3ds max 2010 (32-bit and 64-bit)
* New extraction options allowing targets to be easily extracted in rows or in columns
* New MAXScript command: MOM_HoldLicense()
* Several MAXScript commands only worked with integer values but should support float values: fixed
* Channel Target List did not always update correctly: fixed

 
 Version 2.1  12/18/2008
 
* Fix Compound Object support
* Add ability to auto-load .mom file on file open
* Whenever being manipulated via scripting, a license is necessary
Simply click on the "Hold License" button before scripting or wiring

 
 Version 2.0  05/12/2008
 
* Fully compatible (32-bit and 64-bit) with 3ds max 9, 3ds max 2008 and 3ds max 2009
* Faster morphing calculation speed
* Enhanced user interface
* Display 20 morph channels at all time
* Static poses preset
* Dynamic Weight-able pose channels
* License can be hold per session, allowing faster access to the user interface
* Ability to use modifier stack result as morph target
* Navigate to Next & Previous keyframe from keyframing rollout and display floater
* Filter Tracks: ability to filter and display only tracks of selected MOM group in the trackbar
* Filter Channels: ability to filter and display only channels of selected MOM group
* Auto Reload Target performance bug : fixed
* Auto Reload Target not supported in preview, rendering and point cache : fixed
* Auto Reload Target per channel
* .mom file: ability to automatically recreate channels when loading .mom file
* .mom file: ability do not delete keys on load
* .mom file: ability to Load and Save binding file
* .mom file: support for instanced tracks
* Additional MaxScript commands
* Discontinued support for 3ds max 4 and 3ds max 5

 
 Version 1.5  10/22/2003
 
* New Float Licensing protection scheme
* New spinner to facilitate navigation between channels added in the Channel parameters rollout
* Bug of automatically setting Weight values to 0.0 when loading a .mom file fixed
* Flat Tangent type added in the Keyframing rollout for users with 3ds max 5 and higher
* Improved Extract to scene functionallity
* The MOMMaterial now fully supports displacement morphing
* Undo added for the Create MOMMaterial button
* Support 3ds max 6 to 3ds max 8

 
 Version 1.15  02/28/2003
 
* Objects with the Morph-O-Matic modifier applied now support to be used within Compound Objects, like Boolean or Attach-O-Matic.
* Tracks in Morph Channels automatically have now the default float controller applied, this is particularly useful when using MaxScript, as you don't need to first create a key to be able to access Morph-O-Matic tracks.
* Files made with previous version of Morph-O-Matic needs to be re-saved to update Morph-O-Matic internal informations.

 
 Version 1.1  07/08/2002
 
* Auto Load Targets now supports animated objects as morph targets, this can also be used to edit a morph target and check the mixed result while editing the target.
* In the group list of the keyframing rollout, a Current channel entry has been added to just apply keyframe on the selected channel.
* The Camera list rollout now only appears when you have a view-dependant morph channel selected.
* When using the Display floater, you can now minimize it.
* The Morph-O-Matic logo has been added in the MoMMaterial.
* Display bug of the pivot sub-object has been fixed

 
 Version 1.0  03/20/2001
 
* Initial release
 

 
Priceee : $249 USD    
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