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Create stunning 3D head models in minutes with Facial Studio (Windows Edition)

Create stunning 3D head models in minutes with Facial Studio (Windows Edition)

Create stunning 3D head models in minutes with Facial Studio (Windows Edition)

Create stunning 3D head models in minutes with Facial Studio (Windows Edition)

Create stunning 3D head models in minutes with Facial Studio (Windows Edition)

 Di-O-Matic.com > Products > 3ds max Plugins > Pose-O-Matic  
  1. Overview
  2. Features

It is no secret that most game engines do not support morphing for facial animations. Many rely on a bones-based rig and require the subsequent exporting of facial animation to the game engine. Pose-O-Matic is the solution you have been seeking. It allows you to keep animators happy since they can still use their favourite morphing interface while controlling a complex bones-based rig under the hood.


Discover the power of predefined pose animation and animate facial bone rigs as easily as morph targets using 3ds max. Pose-O-Matic enables you to use the award-winning Morph-O-Matic interface to animate object position-rotation-scale and seamlessly blend predefined poses, instead of having to animate each individual object manually. Never has animating a complex facial bones-based rig been this easy or this efficient. Used daily by leading game developers, Pose-O-Matic adds support for bones animation in Morph-O-Matic, allowing you to use morph targets, predefined bone poses or a combination of both for maximum controlů and all within a single, proven, seamless production interface. Pose-O-Matic also enables you to use Voice-O-Matic for creating lip-sync animations with heads using bones-based rigs.

Pose-O-Matic is the first Di-O-Matic extension created for one of our plug-ins! That's right, Pose-O-Matic is actually a plug-in for Morph-O-Matic. A separate Morph-O-Matic licence is therefore required to operate Pose-O-Matic.

Pose-O-Matic features list includes :

- True PRS blending, directly within 3ds max with as many predefined poses as you want.

- Hierarchy support for PRS blending, and use as many objects as you wish.

- Combine morph targets with bones-based facial rig, and use only one slider to control the resulting combination.

- Game engine friendly facial animation, since the bones animation can be baked to regular Position-Rotation-Scale animation tracks.

- Float Licensing, so you can easily share license(s) across your network.


And all your favorites Morph-O-Matic features, including :

- Display Floater, for animators who don't like the command panel, a cool way to animate !

 
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