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It is no secret that most game engines do not support
morphing for facial animations. Many rely on a
bones-based rig and require the subsequent exporting of
facial animation to the game engine.
Pose‑O‑Matic
is the solution you have been seeking. It allows you to
keep animators happy since they can still use their
favourite morphing interface while controlling a complex
bones-based rig under the hood.
Discover the power of predefined pose animation and animate
facial bone rigs as easily as morph targets using 3ds max.
Pose-O-Matic enables you to
use the award-winning
Morph-O-Matic
interface to animate object position-rotation-scale and
seamlessly blend predefined poses, instead of having to animate
each individual object manually. Never has animating a complex
facial bones-based rig been this easy or this efficient.
Used daily by leading game developers,
Pose-O-Matic adds support for bones animation in
Morph‑O‑Matic, allowing you to use morph targets,
predefined bone poses or a combination of both for maximum
control… and all within a single, proven, seamless production
interface. Pose-O-Matic also
enables you to use
Voice-O-Matic
for creating lip-sync animations with heads using bones-based
rigs.
Pose-O-Matic
is the first Di-O-Matic extension created for one of our
plug-ins! That's right,
Pose-O-Matic
is actually a plug‑in for
Morph-O-Matic.
A separate Morph-O-Matic licence is therefore required to
operate
Pose-O-Matic.
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