Di-O-Matic products have been used in AAA video games since 2000

The technologies behind your favorite CG Characters

Eurocom uses Voice-O-Matic in Batman Begins: The Game

Blur Studio animate SpongeBob SquarePants with the help of Morph-O-Matic

Blur Studio and Snowblind created Justice League Heroes with the help of Morph-O-Matic

Ellipsanim uses Voice-O-Matic (XSI Edition) to create Garfield : The serie

Activision Beenox uses Voice-O-Matic to create Bee Movie Game

Rainbow Studio brings cartoony style to CG with the help of Morph-O-Matic

Digital Dimension uses Morph-O-Matic to animate Spyro the dragon

"Gopher Broke", Oscar nominated CG short from Blur Studio, was animated with the help of Morph-O-Matic

Dibulitoon rely on Di-O-Matic tools to deliver the CG feature film : Cristobal Molon

Activision studios have used Voice-O-Matic in several AAA games including Call of Duty.

Rockstar Vancouver rely on Voice-O-Matic when developing the critically acclaimed game: Bully

Nexus Productions rely on Morph-O-Matic to animate Yao and LeBron in COKE Unity commercial

Relying on Morph-O-Matic many studios have worked for Vivendi to bring Crash Bandicoot to life, including Virgin Lands and Digital Dimension.

Morph-O-Matic and Voice-O-Matic helped leading studios, including Activision and Blur Studio to entertain audience with Spiderman

Relying on Morph-O-Matic for the facial animations many studios have worked on various Sonic games, including Blur Studio and SEGA.

Rockstar North rely on Voice-O-Matic in GTA IV

Morph-O-Matic played a key role in making Mickey Mouse in 3D for the first time by helping Blur Studio and Disney.

Blur Studio created and animated the new Lara Croft using Morph-O-Matic

 Di-O-Matic.com > Products > 3ds max Plugins > Pose-O-Matic > Overview  

 

Overview

 

Features

 

Training

     

 

 

 

 

 

It is no secret that most game engines do not support morphing for facial animations. Many rely on a bones-based rig and require the subsequent exporting of facial animation to the game engine. Pose‑O‑Matic is the solution you have been seeking. It allows you to keep animators happy since they can still use their favourite morphing interface while controlling a complex bones-based rig under the hood.

Discover the power of predefined pose animation and animate facial bone rigs as easily as morph targets using 3ds max. Pose-O-Matic enables you to use the award-winning Morph-O-Matic interface to animate object position-rotation-scale and seamlessly blend predefined poses, instead of having to animate each individual object manually. Never has animating a complex facial bones-based rig been this easy or this efficient.

Used daily by leading game developers, Pose-O-Matic adds support for bones animation in Morph‑O‑Matic, allowing you to use morph targets, predefined bone poses or a combination of both for maximum control… and all within a single, proven, seamless production interface. Pose-O-Matic also enables you to use Voice-O-Matic for creating lip-sync animations with heads using bones-based rigs.

Pose-O-Matic is the first Di-O-Matic extension created for one of our plug-ins! That's right, Pose-O-Matic is actually a plug‑in for Morph-O-Matic. A separate Morph-O-Matic licence is therefore required to operate Pose-O-Matic.

 

 
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