Luis San Juan creates impressive facial rigs using Morph-O-Matic for KEYTOON

Luis San Juan creates impressive facial rigs using Morph-O-Matic for KEYTOON

Luis San Juan creates impressive facial rigs using Morph-O-Matic for KEYTOON

Luis San Juan creates impressive facial rigs using Morph-O-Matic for KEYTOON

Luis San Juan creates impressive facial rigs using Morph-O-Matic for KEYTOON

Luis San Juan creates impressive facial rigs using Morph-O-Matic for KEYTOON

 Di-O-Matic.com > Products > 3ds max Plugins > Pose-O-Matic  
  1. Overview
  2. Features

It is no secret that most game engines do not support morphing for facial animations. Many rely on a bones-based rig and require the subsequent exporting of facial animation to the game engine. Pose-O-Matic is the solution you have been seeking. It allows you to keep animators happy since they can still use their favourite morphing interface while controlling a complex bones-based rig under the hood.


Discover the power of predefined pose animation and animate facial bone rigs as easily as morph targets using 3ds max. Pose-O-Matic enables you to use the award-winning Morph-O-Matic interface to animate object position-rotation-scale and seamlessly blend predefined poses, instead of having to animate each individual object manually. Never has animating a complex facial bones-based rig been this easy or this efficient. Used daily by leading game developers, Pose-O-Matic adds support for bones animation in Morph-O-Matic, allowing you to use morph targets, predefined bone poses or a combination of both for maximum control… and all within a single, proven, seamless production interface. Pose-O-Matic also enables you to use Voice-O-Matic for creating lip-sync animations with heads using bones-based rigs.

Pose-O-Matic is the first Di-O-Matic extension created for one of our plug-ins! That's right, Pose-O-Matic is actually a plug-in for Morph-O-Matic. A separate Morph-O-Matic licence is therefore required to operate Pose-O-Matic.

Pose-O-Matic features list includes :

- True PRS blending, directly within 3ds max with as many predefined poses as you want.

- Hierarchy support for PRS blending, and use as many objects as you wish.

- Combine morph targets with bones-based facial rig, and use only one slider to control the resulting combination.

- Game engine friendly facial animation, since the bones animation can be baked to regular Position-Rotation-Scale animation tracks.

- Float Licensing, so you can easily share license(s) across your network.


And all your favorites Morph-O-Matic features, including :

- Display Floater, for animators who don't like the command panel, a cool way to animate !

 
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