3D-io rely on Morph-O-Matic and Morph ToolKit

3D-io rely on Morph-O-Matic and Morph ToolKit

3D-io rely on Morph-O-Matic and Morph ToolKit

3D-io rely on Morph-O-Matic and Morph ToolKit

September 13, 2010

 Fall 2010 marks our 10th anniversary!

That’s right, it’s been 10 years that our small team is based here in Montreal nearby the headquarters of Autodesk where our goal is to innovate and offer you the best character animation solutions.

Our solutions have been picked up by countless production studios around the globe to create among the coolest animations and video games of the past decade. We are proud that our solutions had a role in bringing to life some of the most well known CG character franchises including Spongebob Squarepants, Mickey Mouse, Spider-man, Batman, Superman, Garfield, Lara Croft, Sonic and Pink Panther to name just a few.

So many things have changed over the past 10 years in the CG industry, Autodesk now develop Maya, Softimage and MotionBuilder in addition to 3ds max, we’ve also seen numerous software companies come and go, but Di-O-Matic is still here delivering the best 3rd party character animation solutions.

We’ve been working hard these past years to actually release a revolutionary solution for facial animation and we announced it earlier this summer: Maskarad. A unique markerless facial performance capture solution that we are sure will reduce your production time and increase quality for your facial animations. An engagement we have been focusing on every day since our launch back in 2000.

I also wanted to take this opportunity to thank everyone involved in our success for the past 10 years!
To all our partners and customers: thank you so much for your ongoing trust!

We want to hear about you. So get involved: read our blog, follow us on Twitter or email us!
May our next 10 years be as fun as the last 10,

Thank you for your support.

Laurent M. Abecassis
Founder and President

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