Di-O-Matic products have been used in AAA video games since 2000

The technologies behind your favorite CG Characters

Dibulitoon rely on Di-O-Matic tools to deliver the CG feature film : Cristobal Molon

Activision studios have used Voice-O-Matic in several AAA games including Call of Duty.

Rockstar Vancouver rely on Voice-O-Matic when developing the critically acclaimed game: Bully

Nexus Productions rely on Morph-O-Matic to animate Yao and LeBron in COKE Unity commercial

Relying on Morph-O-Matic many studios have worked for Vivendi to bring Crash Bandicoot to life, including Virgin Lands and Digital Dimension.

Morph-O-Matic and Voice-O-Matic helped leading studios, including Activision and Blur Studio to entertain audience with Spiderman

Relying on Morph-O-Matic for the facial animations many studios have worked on various Sonic games, including Blur Studio and SEGA.

Rockstar North rely on Voice-O-Matic in GTA IV

Morph-O-Matic played a key role in making Mickey Mouse in 3D for the first time by helping Blur Studio and Disney.

Blur Studio created and animated the new Lara Croft using Morph-O-Matic

June 28, 2010

 Maya 2011 compatibility: Voice-O-Matic

We are happy to announce that Voice-O-Matic (Maya Edition) is now compatible with Maya 2011!

If you have not done so already download the trial version of Voice-O-Matic today, you will be impressed how easy it is to use and implement in your pipeline.

Registered users of Voice-O-Matic (Maya Edition) currently subscribed to one of the yearly support packages (Premium, Premium+, VIP) are eligible to receive the latest version. Please contact us to receive it.

All Di-O-Matic plugins are now compatible with the 2011 versions of Autodesk 3ds max, Maya and Softimage.

June 24, 2010

 Success Story: Nexus Productions

Who said you couldn’t create world class facial rigs in 3ds max? It’s easy if you have the right tools.

Once again, Di-O-Matic tools are used by an Oscar-nominated studio to bring amazing CG characters to life. We had a unique opportunity to sit down with Luis San Juan, character rigger extraordinaire.

Read the complete interview where Luis reveals in details his take on rigging techniques and share with us the character animation pipeline used at Nexus Productions to create award winning ads campaigns for Coke, Electronic Arts and the Olympic committee.

June 15, 2010

 3ds max 2011 compatibility: Character Pack

To complete our 3ds max 2011 releases, today we announce the Character Pack new version.

What’s new?
* Added compatibility with 3ds max 2011 (32-bit and 64-bit)
* Updated Di-O-Matic menu
* includes Cluster-O-Matic 1.71
* includes Facial Studio 2.2
* includes Hercules 1.3
* includes Morph-O-Matic 2.3
* includes Morph ToolKit 1.71
* includes Voice-O-Matic 3.1
* VIP includes VOMBatch 0.79
* VIP includes Pose-O-Matic 0.96

Want to learn more about what the Character Pack is all about? Check out our video explaining what’s included

Registered users of the Character Pack currently subscribed to the VIP support package are eligible to receive the latest version.

If you own the educational version of the Character Pack, you need to subscribe to the EDU Yearly Maintenance

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