Di-O-Matic products have been used in AAA video games since 2000

The technologies behind your favorite CG Characters

Morph-O-Matic and Voice-O-Matic helped leading studios, including Activision and Blur Studio to entertain audience with Spiderman

Morph-O-Matic and Voice-O-Matic helped leading studios, including Activision and Blur Studio to entertain audience with Spiderman

Blur Studio animate SpongeBob SquarePants with the help of Morph-O-Matic

Luis San Juan creates impressive facial rigs using Morph-O-Matic for KEYTOON

"In the Rough", the impressive CG short from Blur Studio, was animated with the help of Morph-O-Matic

Blur Studio : Bring Sonic to life with Morph-O-Matic

Morph-O-Matic played a key role in making Mickey Mouse in 3D for the first time by helping Blur Studio and Disney.

Morph-O-Matic played a key role in making Mickey Mouse in 3D for the first time by helping Blur Studio and Disney.

April 21, 2010

 3ds max 2011 compatibility: Pose-O-Matic


Morph-O-Matic
companion for bone based rig Pose-O-Matic has just been updated for our VIP members. It is now compatible with 3ds max 2011 (32-bit and 64-bit).

With Pose-O-Matic discover the power of predefined pose animation and animate facial bone rigs as easily as morph targets using 3ds max.

Become a Di-O-Matic VIP member to take advantage of Pose-O-Matic.

April 19, 2010

 3ds max 2011 compatibility: Morph-O-Matic

Morph-O-Matic new version 2.3 is now available. It’s a great powerful alternative to 3ds max Morpher.

What’s new?
* Added compatibility with 3ds max 2011 (32-bit and 64-bit)
* Improved stability and performance
* Markers list refresh issue: fixed
* Static poses presets were not saved in the .max scene file: fixed
* Auto-Load .mom file could fail if file did not exist: fixed
* Capture current state could fail: fixed

Give a try to Morph-O-Matic today.

Only registered users of Morph-O-Matic currently subscribed to one of the yearly support packages (Premium, Premium+, VIP) are eligible to receive the latest version listed below. Please contact us to receive it.

April 16, 2010

 3ds max 2011 compatibility: Hercules

Di-O-Matic’s musculature animation plug-in for 3ds max Hercules has just been updated.

What’s new?
* Added compatibility with 3ds max 2011 (32-bit and 64-bit)
* Hercules Select: Improved stability with Poly objects
* Muscles: remove with right-click menu fixed
* Improved Cluster-O-Matic support in HerculesDeform modifier

Try Hercules new version 1.3 today.

Only registered users of Hercules currently subscribed to one of the yearly support packages (Premium, Premium+, VIP) are eligible to receive the latest version listed below. Please contact us to receive it.

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