Di-O-Matic products have been used in AAA video games since 2000

The technologies behind your favorite CG Characters

Dibulitoon rely on Di-O-Matic tools to deliver the CG feature film : Cristobal Molon

Activision studios have used Voice-O-Matic in several AAA games including Call of Duty.

Rockstar Vancouver rely on Voice-O-Matic when developing the critically acclaimed game: Bully

Nexus Productions rely on Morph-O-Matic to animate Yao and LeBron in COKE Unity commercial

Relying on Morph-O-Matic many studios have worked for Vivendi to bring Crash Bandicoot to life, including Virgin Lands and Digital Dimension.

Morph-O-Matic and Voice-O-Matic helped leading studios, including Activision and Blur Studio to entertain audience with Spiderman

Relying on Morph-O-Matic for the facial animations many studios have worked on various Sonic games, including Blur Studio and SEGA.

Rockstar North rely on Voice-O-Matic in GTA IV

Morph-O-Matic played a key role in making Mickey Mouse in 3D for the first time by helping Blur Studio and Disney.

Blur Studio created and animated the new Lara Croft using Morph-O-Matic

May 20, 2010

 3ds max 2011 compatibility: Facial Studio

A new version of our 3d head generator Facial Studio (3ds max Edition) has just been released.

What’s new?
* Added compatibility with 3ds max 2011 (32-bit and 64-bit)
* Additional alternate lower resolution head
* Improved Custom sub-object
* Animation support in Custom sub-object
* Ability to directly import files from Facial Studio (Windows Edition)
* Up/Down and Left/Right consistency in all sub-objects: fixed
* Hanrahan-Kruger shader could fail in 3ds max 2010: fixed
* FS Eyes modifier could fail: fixed

Watch our video demo explaining how you can integrate Facial Studio and Voice-O-Matic in your pipeline.

Only registered users of Facial Studio (3ds max Edition) v2 currently subscribed to one of the yearly support packages (Premium, Premium+, VIP) are eligible to receive the latest version listed below. Please contact us to receive it.

April 26, 2010

 Softimage 2011 compatibility: Voice-O-Matic

We are glad to inform you that a new version of Voice-O-Matic (XSI Edition) is now available.

What’s new?
* Added compatibility with Softimage 2011 (32-bit and 64-bit)
* Improved stability and performance

If you are a registered users of Voice-O-Matic, currently subscribed to one of the yearly support packages (Premium, Premium+, VIP) you are eligible to receive this new version free of charge. Please contact us to receive it.

If you are a registered educational user you need to subscribe to the EDU Yearly Maintenance in order to receive this latest version.

April 22, 2010

 3ds max 2011 compatibility: Morph ToolKit

To follow up all our recent product update releases, Morph ToolKit installer has been updated and is now compatible with the latest version of Autodesk 3ds max 2011.

Want to know more about Morph ToolKit visit its product webpage here

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