Di-O-Matic products have been used in AAA video games since 2000

The technologies behind your favorite CG Characters

Dibulitoon rely on Di-O-Matic tools to deliver the CG feature film : Cristobal Molon

Activision studios have used Voice-O-Matic in several AAA games including Call of Duty.

Rockstar Vancouver rely on Voice-O-Matic when developing the critically acclaimed game: Bully

Nexus Productions rely on Morph-O-Matic to animate Yao and LeBron in COKE Unity commercial

Relying on Morph-O-Matic many studios have worked for Vivendi to bring Crash Bandicoot to life, including Virgin Lands and Digital Dimension.

Morph-O-Matic and Voice-O-Matic helped leading studios, including Activision and Blur Studio to entertain audience with Spiderman

Relying on Morph-O-Matic for the facial animations many studios have worked on various Sonic games, including Blur Studio and SEGA.

Rockstar North rely on Voice-O-Matic in GTA IV

Morph-O-Matic played a key role in making Mickey Mouse in 3D for the first time by helping Blur Studio and Disney.

Blur Studio created and animated the new Lara Croft using Morph-O-Matic

May 11, 2008

 Character Pack v1.2

In addition to our recent updates releases, we are proud to announce that a new version of The Character Pack is now available, here is a brief overview of what’s included in v1.2

* Fully compatible (32-bit and 64-bit) with 3ds max 9, 3ds max 2008 and 3ds max 2009
* includes Cluster-O-Matic 1.6
* includes Facial Studio 2
* includes Hercules 1.1
* includes Morph-O-Matic 2
* includes Morph ToolKit 1.6
* includes Voice-O-Matic 2.6
* VIP includes VOMBatch 0.78
* VIP includes Pose-O-Matic 0.94

Only registered users of The Character Pack currently subscribed to the VIP support package are eligible to receive this new version. Please contact us to receive it.

To our Educational users:
At this time The Educational Character Pack is not available in 64-bit.
Only registered users of The Educational Character Pack currently subscribed to one of the yearly support packages (Premium, Premium+, VIP) are eligible to receive this new version. Please contact us to receive it.

 Morph-O-Matic v2 is now available

Version 2 of the award-winning Morph-O-Matic is now available, here is a brief overview of what’s new:

* Fully compatible (32-bit and 64-bit) with 3ds max 9, 2008 and 2009
* Faster morphing calculation speed
* Enhanced user interface for animators
* Ability to use modifier stack result as morph target
* Auto Reload Target per channel
* Improved .mom file features
* Additional MaxScript commands
* Correction of malfunctions from the previous version
And much more

To get your hands on this new version, we invite you to simply subscribe to our Premium+ support package or VIP membership.
Compare the different options to find the support package that fits your needs

Note that Morph-O-Matic v1.x is not available for 3ds max 2009, only v2.x is compatible

Read the official press release here

April 29, 2008

 Let GTA IV do the talking!

 

The talented team of Rockstar North has unleashed today, one of the most controversial game ever: Grand Theft Auto IV

Once again Di-O-Matic prove their technologies reliability in production, this time as a key component of the facial animation pipeline of GTA IV.

Voice-O-Matic (3ds max edition) and vomBatch, both played a key role during the facial animation process of the many characters of GTA IV: allowing the habitants of Liberty City to communicate like never before. As a matter of fact, these Di-O-Matic technologies enabled Rockstar North to focus on their game content while the lip synchronization was taken care of automatically.

 

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