Di-O-Matic products have been used in AAA video games since 2000

The technologies behind your favorite CG Characters

Dibulitoon rely on Di-O-Matic tools to deliver the CG feature film : Cristobal Molon

Activision studios have used Voice-O-Matic in several AAA games including Call of Duty.

Rockstar Vancouver rely on Voice-O-Matic when developing the critically acclaimed game: Bully

Nexus Productions rely on Morph-O-Matic to animate Yao and LeBron in COKE Unity commercial

Relying on Morph-O-Matic many studios have worked for Vivendi to bring Crash Bandicoot to life, including Virgin Lands and Digital Dimension.

Morph-O-Matic and Voice-O-Matic helped leading studios, including Activision and Blur Studio to entertain audience with Spiderman

Relying on Morph-O-Matic for the facial animations many studios have worked on various Sonic games, including Blur Studio and SEGA.

Rockstar North rely on Voice-O-Matic in GTA IV

Morph-O-Matic played a key role in making Mickey Mouse in 3D for the first time by helping Blur Studio and Disney.

Blur Studio created and animated the new Lara Croft using Morph-O-Matic

June 13, 2007

 Siggraph 2007 Master Class :
Achieve believable lipsynchronization in 3ds Max

Laurent M. Abecassis, Di-O-Matic president will be presenting a 3ds max Master Class at Siggraph 2007 in San Diego.

Class: Achieve believable lipsynchronization in 3ds Max
Date: Monday August 6
Time: 1:30pm to 3:00pm
Description: This Master class focuses on various approaches to lip sync animation in Autodesk 3ds Max. Several 3ds Max animation methods are covered, as well as modeling and rigging techniques for lip sync.

For more info or to register visit: www.autodesk.com/mini-sites/siggraph2007/

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