Di-O-Matic products have been used in AAA video games since 2000

The technologies behind your favorite CG Characters

Morph-O-Matic and Voice-O-Matic helped leading studios, including Activision and Blur Studio to entertain audience with Spiderman

Morph-O-Matic and Voice-O-Matic helped leading studios, including Activision and Blur Studio to entertain audience with Spiderman

Blur Studio animate SpongeBob SquarePants with the help of Morph-O-Matic

Luis San Juan creates impressive facial rigs using Morph-O-Matic for KEYTOON

"In the Rough", the impressive CG short from Blur Studio, was animated with the help of Morph-O-Matic

Blur Studio : Bring Sonic to life with Morph-O-Matic

Morph-O-Matic played a key role in making Mickey Mouse in 3D for the first time by helping Blur Studio and Disney.

Morph-O-Matic played a key role in making Mickey Mouse in 3D for the first time by helping Blur Studio and Disney.

June 13, 2007

 Siggraph 2007 Master Class :
Achieve believable lipsynchronization in 3ds Max

Laurent M. Abecassis, Di-O-Matic president will be presenting a 3ds max Master Class at Siggraph 2007 in San Diego.

Class: Achieve believable lipsynchronization in 3ds Max
Date: Monday August 6
Time: 1:30pm to 3:00pm
Description: This Master class focuses on various approaches to lip sync animation in Autodesk 3ds Max. Several 3ds Max animation methods are covered, as well as modeling and rigging techniques for lip sync.

For more info or to register visit: www.autodesk.com/mini-sites/siggraph2007/

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